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Parkitect parks
Parkitect parks











parkitect parks

#PARKITECT PARKS MOVIE#

At any given time I might have a couple thousand dollars in my bank, and that’s definitely not enough to build a giant steel rollercoaster or an underground choo choo train that ferries people back and forth between the three different sections of my Cowboys vs Aliens official movie tie-in park.

parkitect parks parkitect parks

Despite being pretty good at these sorts of games and having a couple decades of experience in them, I find myself playing pretty close to the margins in Parkitect. That’s the play of the game, on-face, but where Parkitect swerves a bit is its treatment of loans and advertisements.Ī loan in Parkitect is a way of financing the future. People who come into your park generate cash via their entrance fees and their ride tickets, your resources are drained by park maintenance, and you want to make a profit so that you can build bigger, better, and more electrifying rollercoasters. There are also additional costs associated with a network of support that surrounds the ride: you need to hire a mechanic to service your rollercoaster you need some trash cans right outside the exit for people to puke in you need janitors to sweep the path when people miss the trash can. Those rides and attractions and shops have maintenance costs that have to be paid such as, I don’t know, the wheel grease budget or something like that. You want people to enter your park, so you build rides and attractions and shops. Theme park management games have a core loop built on some abstracted principles of business. I think it might have to do with finance. And as I’ve sunk more and more time into Parkitect the past couple weeks, including a few days where I stayed up way too late just getting a final ride or two finished, I’ve tried to puzzle out why. So Parkitect’s ability to capture that magic is unique, and it does so in a way that other games like Planet Coaster just never managed to.













Parkitect parks